Guess it's for the better because it's the basic PSO formula

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, September 9,2020 - Tarih & Nostalji

MMOruki
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Its better not to be an Open world to PSO2 Meseta be honest, remember how Maplestory great maps were hogged by Top level gamers and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses to an unreachable area players can't access without the clip hacking of boundaries and that bot simply kill all of them in an instant and loot it all, and market them into the Player Shop for exorbitant prices for Meseta to market RMT out of? Yeah that's gonna be a bad look for an open world MMO. I wouldn't mind a Pawn, like Dragon's Dogma, that learns from you while you play together.

And the way that the games coexist with the block-like system! Not the biggest fan of how there seems to be two entirely distinct body meshes for style, and it cannot be mixed and matched. No matter very happy with how this is all playing out. Maybe due to how New Genesis's Physique Character is likely having additional details such as Skin Lustre and Moving Finger animations that must not be transferred over to PSO2 base match, The only wish I had is that a single daythey would patch every style to be mixture and mash possible, such as for instance, using a CAST arm from NGS while the other components are PSO2 components to maintain the fingers moving .

Yeah it certainly has to do with fundamentally different body rigging on the new outfits, along with insufficient resources (money and time ) to update rigs on current outfits. Considering everything Sega is doing in the graphics overhaul, there's no way this limitation would be set up if it had been a simple fix. And there a quite a great deal of outfits, especially on JP side. I truly hope they just gradually update clothing over time particularly the exclusive ones out of the product codes and collabs. I wouldn't mind if they make them in a different NGS scratch when it will incentivize them to do so. This is actually wonderful. I do hope though that they gradually update the aged PSO2 Outfits and Layered wears to allow finger motion farther down the line. Especially Collaboration outfits and layered wear (Half-Life, Persona, Anime Collabs, etc).

Sounds like a perfect chance for them....to sell them as Scratch things and call them the"GVS" models or something. I have worked in the industry previously and rigging up fingers isn't hard work, the issue is how many costume things would have to be modified with no monetary justification. Plus giving folks completely working items with the advantages (on what is essentially a brand new game) could deincentivise players buying the"new" stuff. Yeah. But with recolors and market them as new rather than giving us the ability to recolor them openly. And the ones that you could recolor costs exchanging scratch items to get a shade pass.

Personal speculation: PSO2 is being ported into the NGS motor to keep players occupied involving NGS content releases. No new content will be published for it out of cosmetics, of which will be obtained/ported from NGS events/scratches to have people to play that. It is going to be eliminated after a few years after all the players have migrated over and the only people in the PSO2 blocks are diehards holdouts/nostalgia. Probably. It's a brand new game so chances are like any Online RPG the first release will not have much in regards to an endgame for those players that hit maximum level on day 1. It will be wonderful to just switch blocks anytime I want struck up an old UQ though. There is never a reason not to cheap Phantasy Star Online 2 Meseta see magatsu.

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